Crave Games, the full-service publishing and distribution division of Fillpoint LLC, one of the videogame industries' leading providers of online distribution, fulfillment, and e-commerce services for national retailers, today announced that Brunswick Pro Bowling will ship on September 21, 2010 for the PlayStation 3 computer entertainment system.  This latest addition in the Brunswick Pro Bowling video game franchise will fully support the PlayStation Move motion controller and bring the next generation virtual bowling experience right into the living room.

"Brunswick Pro Bowling brings to life all the fun and excitement of live action bowling by delivering a high-quality virtual experience that appeals to both casual and hardcore gamers," said Betsi Gijanto, Executive Vice President, Crave Games.  "With the addition of the new motion controller technology, this game brings together bowlers, gamers and families of all ages."

"We are thrilled to partner with Crave Games to bring the authentic nature of the famous Brunswick Bowling lanes into the homes of the sport's biggest fans," said Ron Addison, Director of Product Management, Brunswick Bowling. "The game provides the perfect social activity and quality entertainment experience to audiences of all skill levels."

Brunswick Pro Bowling gives players the opportunity to compete in one of six highly detailed bowling environments each with their own unique lane characteristics. Choose between five different game-play options including Exhibition, League Play, Tournament, a Spares Challenge, as well as an online feature allowing players to join teams and compete in multiplayer matches against bowlers worldwide.  The kid-friendly bumper bowling option prevents gutter balls and extends the fun for a wide range of ages.  Customizable options include outfitting bowlers with authentic Brunswick shirts, shoes, bowling balls, and equipment used by professional bowlers worldwide.  The game also features technically accurate ball and pin physics and special oil patterns adding validity to the realistic bowling simulation.