Global Video Games Market to Hit $92bn Value in 2020
The video games industry continues to generate remarkable profits from its huge player base. According to data gathered by GoldenCasinoNews, the global video games market...
Twitch and Merlin Announce Strategic Partnership
Merlin, a digital music licensing partner for independent artists and labels has announced a dynamic new agreement with Twitch, the interactive live streaming service...
Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to...
With three billion people actively playing games today, and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now...
Spotify comes to Xbox One
Spotify is now available on Xbox One in 34 markets around the world. The new integration means that millions of Xbox One gamers can...
First Impressions and Overview of the Cooler Master CK720 Keyboard
The Cooler Master CK720 Keyboard is a 65% keyboard with a knob. It lacks a number pad and physical Function keys but has a...
Tech Data Appointed Distributor for MSI’s Gaming Laptop Range
Tech Data has formed a new distribution partnership with MSI for its leading range of laptops aimed at consumers and education customers. The partnership...
New mobile app allows users to design, build, and play their own games
Super Code Strike is geared towards gamers of all ages looking for a hands-on experience that allows players to create their own gameplay adventure...
AMD Unveils AMD4U for Gamers and Content Creators with Square Enix and Adobe
AMD announced AMD4U, a program designed to offer to PC buyers some of today's best creative tools and gaming applications optimized for AMD processors...
Nintendo Switch sells 10 million worldwide
Despite launching in March, a month not usually reserved for home console launches, and with the busy holiday shopping season still in full swing,...
Kaspersky Lab research finds online gamers leaving accounts exposed to cyber threats
A research report from Kaspersky Lab found that over half of people (53%) regularly game online, yet gamers are frequently leaving their accounts vulnerable...













