Autodesk and EA Groom Next Generation of Digital Media Leaders

    Autodesk, Inc.
    and Electronic Arts, Inc. are introducing a new
    project design workshop for Canada’s first Masters for Digital Media (MDM)
    Program at Great Northern Way Campus in Vancouver, British Columbia. As part
    of the 20-month MDM Program, the workshop will equip students with techniques
    to plan and manage digital media projects in their academic and professional
    careers.

    Glenn Entis, senior vice president at Electronic Arts, and Autodesk
    Fellow Tom Wujec developed the curriculum and will be teaching the workshop.
    Following the workshop, student teams will be equipped to work on industry
    funded digital media projects that include: multi-player online game
    development; the creation of next-generation digital social networks; the 3D
    graphical visualization of a sustainable ocean ecosystem; and a 3D virtual
    ride on the Canada Line — the expanded rapid transit system which will be in
    place for the Vancouver 2010 Winter Olympics.

    “Our goal is to shape the next-generation of digital media leaders,” said
    Dr. Gerri Sinclair, executive director of the MDM Program. “We’re
    collaborating with industry luminaries such as Electronic Arts and Autodesk,
    so that the students can benefit from their forward thinking. The project
    design workshop will give students the tools they need to manage real-world
    digital media projects.”

    During the two-day workshop, students will map out the stages of their
    semester-long digital media projects. The workshop’s collaborative framework
    will provide more than 20 techniques to design and plan digital media
    projects, understand client and end user requirements, and generate a
    comprehensive production plan. Encouraging teamwork and critical thinking,
    students will use visual communication tools and techniques to explore topics
    and present key learnings.

    EA’s Entis said, “I’m very excited about leading this workshop. There’s a
    clear need for better planning of digital media projects, particularly with
    the rapid pace of technological change. The right pre-production planning can
    make or break a project.”

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